
Photo: ESC Room Szczecin via Lockme
- Players
- 2–9 players
- Length
- 90 min
- Scare level
- No horror
- Price
- from €19 per group
The story
"By order of our sovereign, King Radovid V of Redania, any wandering monster slayer who reads this decree is required to immediately abandon all current contracts and set out to track down the monster. A big reward awaits the brave soul who puts an end to the crimes committed by the aforementioned creature."
Sheer terror gripped the inhabitants of Oxenfurt. Geralt and Vesemir took on the job of investigating the matter. Instinct told him the culprit was no human. This was a job for a witcher.
After a brief discussion over a mug of Redanian lager at Stjepan’s, a thought struck you... Surely, it couldn't be that hard! A bit of sword-swinging, a menacing scowl - we’ve got that down a quick disguise, and the gold goes into our pouches instead of the witchers'! HA! It’s probably just the work of some drunkard anyway.
That was not a good idea.
Fortunately, the real witchers were already on the beast's trail and saved you at the last moment. However, they don't take kindly to impostors; as a lesson, they’ve hauled you off to Kaer Morhen - the witcher stronghold. You have a chance to prove you’re made of the right stuff to become witchers—if you succeed, they’ll see to it you’re properly trained. But if you fail...
...time will tell.
How the rankings see it
The Vault score blends each source’s position for this room, weighted by how much that source knows: TERPECA counts most, review sites count more with more reviews, and old rankings fade.
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